In this course, I attempted to apply my knowledge of games as a lifelong gaming enthusiast. I, along with a partner, developed a game. I was responsible for the art assets, and in the process I learned quite a bit about the behind-the-scenes elements of game creation.

We also discussed…


For my final project, I made a presentation on the video game Silent Hill 2, with the aim to argue for it as a masterpiece of the artform. Silent Hill 2 was published by Konami in 2001, at a time where mainstream games were just barely transitioning to telling more…


Which is the lesser of two evils?

I actually used to play JackBox with my dormmates in Japan, so coming back to it for class was a nice throwback and a breathe of fresh air in this climate of stress and finals. JackBox is a compilation of party games wherein one person hosts, and everyone else joins…


X-Treme Car Escape

Brianna Rentfrow — Coding

Giovanny Lopez-Barragan — Art (Photoshop, ClipStudio Paint, SketchUp)

The game is played with the universal WASD control scheme, and the challenge is to dodge obstacles as you make your way to the end of each level. The car has some weight and momentum to it, so…


Our game, X-Treme Car Escape

This is our game, titled X-Treme Car Escape (the X makes it sound cooler). I am the designer, and am responsible for all the art used in the game and some of the behind-the-scenes organizational aspects such as receiving emails from play tests. …


Stage 23 of Level 1

For this blog post, I will be discussing the three games “This Is The Only Level”, “Laotian Taoist”, and “Dream Flow”.

We opened up the class lab with “This Is The Only Level”, wherein I was the one streaming for my group. I had never played this game before and…


  1. The basic premise of my game is to find a card matching the two cards placed face-up at the start of the game — matching the number of the first and the suit of the second. Refer to the ruleset for further clarification:

Push your luck mechanics

Place two cards…


For our game lab, we played a version of “I doubt” with house rules which dictated that we can place a card both higher and lower which seemed to have increased the time it would take to complete one game by giving people more chances at placing a card.

Session…


Giovanny Lopez-Barragan

For this blog post, I revisited a classic from my childhood — Cruis’n World.

This game swallowed up many tokens from me as a kid. Back when my family used to live in Redwood City, we’d make a bi-weekly excursion out to Malibu Castle, a now-defunct establishment similar…

Giovanny Lopez-Barragan

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